Your maximum health is 18.
Increase three different attributes of your choice by 1. One of them must be Might or Instinct.
Reason
Imperial
Orkish
You know an additional number of languages equal to your Reason score from (...)
Your base walking speed is 5 meters.
Orks average 1.90 meters in height and weigh around 90 kg. Your size is Medium.
Your ancestry also grants you your selection of heritages—cultural and hereditary benefits associated with your people. You have 3 heritage points to spend on the following features.
Heritage Points 2
Description When you make a melee Strike, you can take 1d6 bleed damage (which can't be reduced in any way) to gain an edge on your power roll.
Heritage Points 1
Description: Pain is not a warning—it is a call to fight. The first time you become Wounded in each encounter, you gain a Surge.
Heritage Points 2
Description Orks do not argue and plead—you are undeniable. Skill checks you make using any of the diplomacy skills are governed by Might.
Heritage Points 1
Description Trust steel and sinew sorcery. All power rolls for magic effects gain a burden against you, but you cannot learn any spells.
Heritage Points 2
Description Bones crack, but orks do not break. You are immune to the Weakened condition.
Heritage Points 1
Description The spirits of stone and ore whisper secrets, and they do not rest easy. You become trained with the Smithing and Religion skills.