Catalysts channel magical power, shape spells, and define the flavor and form of your supernatural might. Each type determines your power roll’s damage values and how you interact with the arcane, divine, or primordial.
Magic Damage: 3/6/11 Hands: 1 Range: 15
Bound in skin, sealed with wards, and heavy with secrets—a grimoire is a vessel of forbidden knowledge. Whether a scholarly tome or a crystalline orb of stored thought, it channels precision, structure, and arcane crescendo.
Magic Damage: 5/8/10 Hands: 1 Range: 5
A charm carried by your ancestors, a skull kissed by a forgotten god, a symbol too sacred to wield—relics channel borrowed powers that watch from beyond, not your own magic.
Magic Damage: 3/6/12 Hands: 2 Range: 10
Carved from ash or bone and worn smooth by the road, a staff is a wanderer’s anchor. It draws magic from the world like a lightning rod, steady and unshaking even in the storm of battle.
Magic Damage: 4/7/10 Hands: None Range: 5
Slipped over your fingers like jeweled claws or gilded nails, thimbles let you weave spells with the barest gesture—through music, dance, or sign. Elegant, hidden, and perfect for those who cast while wielding a blade.
Magic Damage: 3/6/13 Hands: 2 Range: 5
Carved of bone, wood, or stone, totems bind primal forces and commune with beasts and ancestors alike. Totem magic is instinctive and primal, calling on spirits of the wild.
Magic Damage: 4/7/11 Hands: 1 Range: 10
A wand is magic at your fingertip—a sliver of crystal, bone, or steel that focuses power like a razor’s edge. Quick to draw, quicker to fire, it’s the duelist’s tool and the battlemage’s companion.