In Mythmaker, your gear doesn’t just sit on your sheet. Your kit does not just represent the kind of arms and armor you’re using, but also says something about your combat training. You decide what your equipment looks like—a serrated dueling knife, a hand-carved war club, a skyforged glaive—so long as it fits your equipment's category.
You can change your kit whenever you take a rest. New training, found equipment, a shift in mindset—whatever the reason, you’re free to adjust your approach to match your story or strategy.
This kit arms you with a deadly rhythm of thrown steel and fast recoveries. You strike from mid-range with precision, hitting more than one mark before your weapon ever touches the ground.
This kit lets you use your body as a honed weapon. With discipline and strength, you control the flow of the fight.
This kit is for those who move in shadows and strike alone. Light, fast, and precise, you make sure you have the upper hand.
With this kit, you favor stillness and precision. You strike from afar with calm focus—each shot placed exactly where it hurts most.
With this kit, you fight fluidly, weaving strikes and movement into a seamless dance. Agile, stylish, and always a step ahead.
Clad in heavy armor and wielding a colossal weapon, this kit lets you endure enemy blows, turning pain into punishing counterattacks.
This kit lets you move swiftly in light armor, channeling speed into devastating power with a single, great weapon.
Items You wear light armor and wield a colossal weapon.
Armor Rating 4 Speed Bonus +2
Melee Damage 4/7/10
Basic Technique
Description Move up to half your speed in a straight line and then make a melee Strike. The target takes additional damage equal to the number of meters you moved as part of this ability.
This kit combines reach and resilience, letting you hold the line and strike through it. With shield raised and spear extended, you control the flow of battle one step at a time.
Items You wear medium armor and wield a shield and a polearm weapon.
Armor Rating 10 Speed Bonus +1
Melee Damage 4/7/10
Reach Bonus +1
Basic Technique
Description Make a melee Strike. If the target fails a Might gate, they become Slowed until the end of their next turn. On a ✦ crit, the target is Immobilized instead.
A kit for a humble warrior, wielding a simple staff as an extension of their arm.
Offering the best protection a kit can offer, this kit is ideal for character who seek to play as the archetypical knight in shining armor.
A kit for a humble warrior, wielding a simple staff as an extension of their arm.
Wielding a weapon in each hand, this kit lets you press the attack with relentless rhythm. Balanced between offense and agility, you strike twice before your foe can answer.
Items You wear medium armor and wield two versatile weapons.
Armor Rating 6 Speed Bonus +1
Melee Damage 4/8/10
Basic Technique
Description Make a melee Strike. Until the end of your turn, you can use your maneuver to make another melee Strike, dealing half damage. This part of the ability has the combo trait.
With this kit, you strike in unpredictable flurries, unleashing a storm on those who come too close to you.