Battle arts are a collection of themes and abilities your character can gain as they advance in level. They are broadly focused, offering magic spells, martial techniques, or passive features that a character can purchase using feats.
Virtues are powerful themes that shape who your character is and what they can do. Each one grants you unique attacks, magical spells, and passive abilities that grow stronger as you invest in them.
Your class dictates your initial battle arts, but you may add additional arts to your repertoire by purchasing them using feats. When you do so, you don't gain any feat but unlock the virtue's starting benefits instead.
Whenever you obtain a new battle art, it provides you with a list of benefits, which are detailed in the art's description. All battle arts grant you a signature attack but may also be accompanied by spells, techniques, or some other abilities.
Your virtues are ranked by your investment in them. When you first gain a battle art, your rank with that art is 1. For each additional feat you obtain from that battle art, increase your rank with that art by 1 again. Many feats you gain from art require you to be of minimum virtue rank before you can purchase them. This means that as you specialize in a battle art, you unlock more versatile and powerful feat options from it.
Feats are how you expand your battle art. Some give you new techniques or spells, while others grant permanent bonuses.
Many virtue abilities are either spells or techniques that cost a resource to use, based on their power. An ability's rank (such as "Apprentice Spell" or "Novice Technique") determines the amount of your core resource you need to spend to activate the ability. Consult the Resource Cost By Ability Rank table to determine how much an ability costs to use. Unless written otherwise, you always use your class' core resource to spend on these abilities, regardless of whether they are spells or techniques.
Basic spells and techniques form the bread and butter of your character's fighting style and cost nothing.
Novice-ranked abilities are simple, yet impressive powers. They cost 3 resource points to activate.
Apprentice-ranked abilities are versatile and powerful. They cost 5 resource points to activate.
Expert-ranked spells and techniques have a devastating impact in battle. They cost 7 resource points to activate.
Master spells and techniques are truly iconic to your character but cost 10 resource points to activate.
The art of archery focuses on sharpshooting, hunting, and marksmanship. This virtue is favored by rangers and marksmen.
The art of ferocity embodies raw strength and power. With boundless reserves of endurance and an unmatched destructive potential, this virtue is favored by barbarians and similar indomitable warriors.
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