All feats associated with this battle art are detailed below. The number on the left is the minimal virtue rank required to obtain the feat.
Apprentice Technique
Description Make a signature attack as you mark the target. For the next 24 hours, mark cannot be Hidden from you, and you gain an edge on checks made to track them. Until the end of the encounter, whenever the mark moves, you may use your reaction to move up to your speed.
Apprentice Technique
Description A precise shot to hinder your foe. Make a ranged Strike. The target must pass a Might gate. On a failure, they become pinned to an adjacent surface, making them Immobilized (save ends). On a success, or if there is no adjacent surface, they are Slowed (save ends).
Expert Technique
Description You enter a stance to flex your bow for ricochet shots. Whenever you make a ranged Strike against a single foe, choose a second foe within 2 meters of them.
Expert Technique
Description You load a detonating projectile into a ranged weapon you are holding. The target of your next ranged Strike, as well as each creature within 2 meters of them, must pass an Agility gate. On a failure, they are pushed a number of meters equal to your key attribute score and take 2d6 fire damage. On a success, they aren't pushed and take half damage.