When you first gain this art, you gain the Ambush ability.
Signature Technique
Description Make a Strike. If the target is Off-Guard, the attack deals additional damage equal to your key attribute score.
All feats from associated with this virtue are detailed below. The number on the left is the minimal virtue rank required to obtain the feat.
Novice Technique
Description Make a Strike. You can Step a number of meters equal to your speed, dividing the movement before and after your attack.
Apprentice Technique
Description Make an Ambush attack. The target takes an additional 2d6 damage.
Apprentice Technique
Description You follow up with a distracting maneuver to render your target vulnerable to others. If the target fails a Reason gate, they gain vulnerability to all damage (save ends) with a degree determined by a power roll.
Power Roll + Agility
Apprentice Technique
Description Gain a Surge. The next power roll you make before the end of your turn is automatically a crit. If you have double burden on your roll, it is reduced to a struggle result, as normal.
Expert Technique
Description You Step a number of times up to your speed. Make one power roll for a melee Strike, dealing damage against up to three foes you became adjacent to during your movement.
Master Technique
Description Make a Strike, which deals double damage. If the target is Wounded after the attack, their Health is instantly reduced to 0 and are defeated. This part of the ability doesn't work on foes with the solo, leader, or minion trait.