Your maximum health is 12.
Increase three different attributes of your choice by 1. One of them must be Agility or Willpower.
Reduce your Might score by 1.
Imperial
Elven
You know an additional number of languages equal to your Reason score from (...)
Your base walking speed is 5 meters.
Elves average 1.80 meters in height and weigh around 60 kg. Your size is Medium.
Your ancestry also grants you your selection of heritages—cultural and hereditary benefits associated with your people. You have 3 heritage points to spend on the following features.
Heritage Points 1
Description Elves have access to lifetimes of memories from their ancestors. You can choose to Recall Lore about a topic as if you were trained in the relevant skill. If you are already trained with that skill, you can instead choose to gain an edge on your check.
Heritage Points 1
Description You become trained with the Religion skill and an additional skill from the lore group of your choice. Furthermore, you gain an edge on skills from the diplomacy group when you interact with spirits, undead, or ghosts.
Heritage Points 1
Description Raise your fire resistance by an amount equal to your level. Moreover, you are immune to negative effects from inhaled hazards, such as poisonous gas.
Heritage Points 2
Description Your sight cuts through darkness and obscuring haze. You become trained with the Notice skill and gain the darkvision sense with a range of 10 meters. Moreover, smoke, fog, or similar natural foliage doesn't impose any penalties on your Notice checks.
Heritage Points 2
Requires You are covered in darkness.
Description You become one with the shadows. You become Invisible as you Sneak. This condition lasts until you use any ability other than Sneak maneuver.