Your maximum health is 18.
Increase two different attributes of your choice by 1. One of those must be Might or Reason.
Reduce your Agility score by 1.
Imperial
Dwemis
You know an additional number of languages equal to your Reason score from (...)
Your base walking speed is 4 meters.
Humans average 1.40 meters in height and weigh around 80 kg. Your size is Medium.
Your ancestry also grants you your selection of heritages—cultural and hereditary benefits associated with your people. You have 3 heritage points to spend on the following features.
Heritage Points 2
Description Your strong bones reduce the harm you suffer. Damage you take from collision is halved. Moreover, when you create your character, increase your maximum health by 3, and then again for each level you gain after first.
Heritage Points: 2
Description You are attuned to the motions that tremor in the ground. You gain tremorsense with a range of 5 meters, letting you perceive your surroundings using the vibrations of the earth.
Heritage Points 1
Description The heat of the forge lingers in your grasp. Your next Strike before the end of your turn deals additional fire damage equal to 1d6 plus your level.
Heritage Points 1
Description You ignore difficult terrain caused by stone, rocks, and rubble. Your stability also increases by 1.
Heritage Points 1
Description Whenever you Step, you can choose to make the ground of the space you left difficult terrain.
Heritage Points 1
Description Dwarves are master crafters and engineers. You become trained with two skills from the crafting group of your choice. Moreover, when you Recall Lore using a skill from the crafting group, you gain an edge on your check.