You learn a battle art of your choice from Brutality, Valor, or Subterfuge.
As your ferocity grows, you subtly shift into a hybrid form between beast and man. You gain the following features when your Rage meets or exceeds the listed thresholds below.
↳ Swift (3+ Rage) Your speed increases by 2 meters.
↳ Tough (6+ Rage) You gain resistance to all damage except for psychic by an amount equal to your Instinct.
↳ Best of Both Worlds (12+ Rage) You gain all the benefits of your beast shape, with none of its drawbacks.
You learn a battle art of your choice from Brutality, Valor, or Whispers.
Pain sharpens the edge.
When you spend a Surge to make deal extra damage, you can choose to take 1d6 bleed damage, which can't be reduced in any way. The target of your attack also takes this damage.
Your Rage improves in the following ways.
↳ 9+ Stamina (4th level): When you Strike a Wounded creature, you gain a Surge. This Surge can be spent on that attack or saved for later as normal.
↳ 12+ Stamina (7th level): You are immune to damage from the Dying condition. Moreover, while Wounded or Dying, your resistance to damage from your Rage feature covers all damage types, not just physical damage (including the damage you take from using Blood Price).
You learn a battle art of your choice from Brutality, Valor, or Whispers.
When you spend a Surge to deal extra damage, you can make it radiant.
At 4th and 7th level, your rage improves in the following ways.
↳ 9+ Stamina (4th level): When you Strike a Wounded creature, you gain a Surge. This Surge can be spent on that attack or saved for later as normal.
↳ 12+ Stamina (7th level): You are immune to damage from the Dying condition. Moreover, while Wounded or Dying, your resistance to damage from your Rage feature covers all damage types, not just physical damage (including the damage you take from using Blood Price).